Our Journey to Unity 5 and WebGL

Check out our Unity-based social networking platform to see what you can do with Egowall. Then sign up for a free account and start using it to be The Real You™.


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The process of upgrading a large, complex application like Egowall to Unity 5 and WebGL™ is neither as easy nor straightforward as you might think - or hope. Beyond the fact that WebGL is significantly slower than native code, there are many other things to deal with.

We are sharing a series of posts with behind-the-scenes information about our journey on this road. In the articles, we talk about the issues we have encountered during the conversion and how we dealt (and are dealing) with them.

WebGl Logo

Below are links to all of those posts in a single place. We wanted to make it easy for newcomers to the series to read any or all of them. As additional articles in the series are written, this post will be updated.

We hope you get value from the information contained in the posts. Please share any thoughts you may have in the comments and let us what your path to Unity 5 and WebGL has been like.


Egowall and WebGL (Part 1): How We Got Here

In the first post in our series, we talk about Google’s early 2015 removal of support for the Unity plugin in Chrome and the resulting impact on our development process.

Egowall and WebGL (Part 2) - Art and Asset Issues

The second post covers the art and asset-related issues we encountered during the upgrade and how we dealt with them.

Egowall and WebGL (Part 3): Code-Related Issues

In this third post, we summarize the code base changes we had to make in order to resolve Web Player-related issues encountered during our Unity 5 upgrade.

Egowall and WebGL (Part 4): Web Player Performance Comparison

The fourth post summarizes the results of our performance testing at the end of the Unity Web Player 5.3 upgrade, comparing it to Web Player 4.3.

EGOWall and WebGL (Part 5): WebGL Issues

Coming soon.


WebGL and the WebGL logo are trademarks of the Khronos Group Inc.

Galleries R Us

Check out our Unity-based social networking platform to see what you can do with Egowall. Then sign up for a free account and start using it to be The Real You™.


Egowall currently includes sixteen different living spaces in several themes in which you can showcase your life and accomplishments.

This is the first of a series of posts which will provide more detailed information about those spaces to help you make a decision regarding which one to select.

Today, we showcase our gallery spaces - the Mountain Modern Gallery and the Urban Gallery.

Check out their specifics and then click on the accompanying video preview or example public space links to see them up close. One of them could be right for you.


Mountain Modern Gallery

Theme: Contemporary

Rooms: 2

Square Footage: 14631

Cost: 800 Ego Points

Default Entry: Gallery

Mountain Modern Gallery - Office

Mountain Modern Gallery - Office

Description:

Expansive rural space for showcasing photographs and other works of art.

Large picture windows provide ample natural light; includes Office area for management staff.

Video Preview

Example Public Space

Mountain Modern Gallery - Floor Plan

Mountain Modern Gallery - Floor Plan


Urban Gallery

Theme: Contemporary

Rooms: 8

Square Footage: 11350

Cost: 900 Ego Points

Default Entry: Gallery 1

Urban Gallery - Interior (Gallery 1)

Urban Gallery - Interior (Gallery 1)

Description:

Large urban space divided into five galleries for displaying multiple art and photography collections.

Includes kitchen, office and balcony spaces.

Video Preview

Example Public Space

 

Urban Gallery - Floor Plan

Urban Gallery - Floor Plan